![]() Even when working with base meshes, reference is a necessity. ![]() It’s easy to take as granted that we know what a human hand looks like, but once you begin modeling, it’s easy to assume forms and end up in the uncanny valley. Organic forms, especially those we’re most familiar with, require acute attention to reference. Once you reach the bottom, you can also download the final hand with loop flow notes using the Sketchfab link. So without further ranting, here’s a couple tips for modeling your next hand. Furthermore, animated ready hands must be ready to deform in almost any shape while still looking good. An arm is one thing, but another five appendages? Topology and mesh density can quickly get out of hand (pun intended). Hands are one of the most complex shapes on the human body to model. Today we’re going to take a look at a very common modeling task modeling hands. ![]() ![]() #3d modeling #organic #topology #3d #blender #b3d #hand ![]()
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